﻿using GameFramework.Resource;

namespace GameFramework.Scene
{
    public class BaseSceneManagerParam
    {
    }

    public interface ISceneManagerHelper
    {
        //创建参数;
        BaseSceneManagerParam CreateParam(params object[] pars);
        void LoadScene(string sceneAssetName, int priority, LoadSceneCallbacks loadSceneCallbacks, BaseSceneManagerParam param, object userData);
        void UnLoadScene(string sceneAssetName);
    }
}